|
![](/i/fill.gif) |
Thorsten Froehlich <tho### [at] trf de> wrote:
:> The ***trick*** is to use averaged textures with differing normals:
: I think he won that argument, Warp ;-)
Actually I originally used the word "trick" with the meaning "a not so
obvious way of doing it".
: While we are at it, I also noticed you sometimes use the politically
: incorrect term "source code" for what should be called "scene description"
: in your FAQ:
Hmm? I can correct those if you give me some references.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |